Project overview
Swapp allows users in proximity to swap items in a digital marketplace by bartering their own items of choice that they do not find purpose for anymore in their household.
By digitalizing the barter marketplace and creating one environment for a money-free economy, Swapp can help to reduce waste emissions in production globally as well as save money for each individual using this app.
Challange exploration
The problem
For historical and social reasons barter has been a widely used practice around Latvia.
Barter channels can be many different ones. Starting from basic physical closets, where people leave their unwanted household items and take something in exchange. Nowadays many different Facebook groups for neighbourhoods or cities. Those are just two, there are many more types of barter channels between Latvians, which makes the barter economy scattered, which therefore renders it to be less productive than it could be.
The solution
A user-friendly mobile application which conveniently allows for an everyday city inhabitant to find and trade items on a daily basis.
The timeline
September - November, 2023
The process
Scope and Research
Personas and User Stories
Wireframing
Hi-fi design
Further considerations
The scope
Initially, the project idea was born as a solution for a Sustainability Hackaton in Riga in the fall of 2023. This concept was developed by me. It will also soon be available on different application marketplaces.
Scope and research
General research has shown - Latvians love to barter their old goods!
We have Countless Facebook groups for exchanging products, we have a site called atdot.lv, which allows us to publish our swappable items. We also have several physical locations, which allow people to drop by, explore what is available, and swap their items on the spot. And of course, each autumn, once the pickles and jams and other conserved goods are ready to hibernate in our basements, we tend to swap between friends and family as well.
However, with all these options available most of the interviewed users (7/10 people) do not consider having any routines regarding their barter habits. The most common way of exchanging goods is simply to exchange between friends and family, as the existing solutions tend to be unusable due to different reasons. (Read below.)
What is more, most (9/10 respondents) think that with an easy-to-use product for berter, they would see a benefit for bartering on a bi-daily or daily basis.
Personas
User stories
As a user, I would like to be able to barter my items in a dynamic and modern way.
As a user, I would like to be able to see what items are available without leaving my home.
As a user, I would like to be able to choose trustworthy sellers and good items to barter.
As a user, I would like to be able to manage my item exchanges in a relatively short period without hesitation.
As a user, I would like to be able to barter my items without leaving my home.
As a user, I would like to be able to have a nice selection of items I could barter with.
As a user, I would like to be able to be engaged in the barter community daily.
As a user, I would like to be able to view the sustainability impact of the item swaps that have happened.
As a user, I would like to be able to view the items that I would actually be interested in buying only if needed.
Wireframing
In hi-fi prototype, in comparison with wireframes, the user is able to upload a new item also when making a Swapp offer to another user.
In the homepage, under made and received offers, user can view all of their items that are uploaded in the application.
Statistics section in the hi-fi prototype allows the user to filter their results based on a specific time scale of their choice.
Hi-fi prototype has more added statistics KPI's to increase user engagement and motivation to participate.
And after more consideration some design patterns have been changed, without losing any of the app's functionalities. (e.g. using dimples rather than a slider for picture carousels.)